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Working on smaller elements

pagodaHi everyone! It’s been almost a week since our last post. We are now in a stage of the development where we have to deal with small and big things simultaneously.
For instance we’re now redesigning the level and we’re also modelling some objects for level dressing, as well as tweaking the AI and the Boss stage.
Very few animations are left but the new particles still need some work. So, if we can show you something the following days, we’ll surely do 😀
For now, take a lok at the new model for the spawn point of the enemies.

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